TEAM

Chief Operating Officer and Chief Producer

Makoto Isomine

Having a previous career as a game planner, he went on to become a director and producer of various video game titles.
As COO, he is the chief operating officer of development.

Chief Operating Officer and Chief Producer

Makoto Isomine

Joined Koei Tecmo Games (formerly Tecmo Co., Ltd.) in 1994. After working as a game planner, he worked as a director and producer at Sony Interactive Entertainment Inc.

Major Works:

2001
"Toro on Holiday" Director
2009
"Boku no Natsuyasumi 4 Setouchi Shonen Tanteidan Boko to Himitsu no Chizu" Producer
2016
“Gravity Rush" Producer
2017
“Gravity Rush 2" Producer
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Chief Development Officer

Akira Iwata

Having participated in the development of many games as an artist, he was also involved in the development of game engines, and as CDO, he leads the entire development process.

Chief Development Officer

Akira Iwata

Joined SQUARE ENIX (formerly SQUARE Co., Ltd.) in 1998. In addition to participating in many “FINAL FANTASY" series as an artist, he was also involved in the development of the "Luminous Studio" game engine.
As CDO of both JP UNIVERSE and JP GAMES, he leads the development.

Major Works:

2008
"The Last Remnant" Senior Character Modeler
2012
"Agni's Philosophy - FINAL FANTASY REALTIME TECH DEMO" Character Designer/Lead Artist
2016
"FINAL FANTASY XV" 3D Graphics Director
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Chief Technical Officer

Tetsuya Imamura

He has participated in the development of numerous games and has served as lead engineer.
As CTO, he oversees engineers and is responsible for the growth of our technology.

Chief Technical Officer

Tetsuya Imamura

Joined Koei Tecmo Games (formerly Tecmo Co., Ltd.) in 1997. He participated in the ninja action game series “Ninja Gaiden" and the fighting game series “Dead or Alive" as an engineer, and worked as an assistant producer for "Ninja Gaiden: Dragon Sword.” He also worked at CLINKS Co., Ltd. for "FINAL FANTASY XV EPISODE ARDYN."
He is in charge of technology and oversees the engineers as CTO of JP GAMES.

Major Works:

1999
“Dead or Alive 2" Battle/Action Engineer
2004
“Ninja Gaiden" Battle/Action Engineer
2008
"Ninja Gaiden: Dragon Sword" Assistant Producer/Main Engineer
2019
"FINAL FANTASY XV EPISODE ARDYN" Action Engineer
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Chief Creative Officer

Tomohiro Hasegawa

As an artist, he has participated in the development of numerous games and served as the art director, and as CCO, he leads the creative aspects of development.

Chief Creative Officer

Tomohiro Hasegawa

Joined Square Enix Co., Ltd. in 1996 (formerly Square Co., Ltd.). Participated in many RPGs including the “FINAL FANTASY" and “KINGDOM HEARTS" series as an artist. Directed several projects as art director and co-director.
As CCO of JP GAMES, he leads the creative development of the company.

Major Works:

1997
"SaGa Frontier" Graphic Designer
2007
"The World Ends with You" Co-Director
2009
"Kingdom Hearts 358/2 Days" Co-Director
2016
"FINAL FANTASY XV" Art Director
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Senior Game Director

Kenichi Shida

He has participated in numerous titles as a 3DCG animator with various leadership positions.
As Senior Game Director, he leads game development projects.

Senior Game Director

Kenichi Shida

Joined Square Enix Co., Ltd. in 2000 and participated in many titles as a 3DCG animator, including the “KINGDOM HEARTS" series. While honing his specialized skills as an animator, he was put in charge of development direction since FINAL FANTASY XV.
As a senior game director at JP GAMES, he leads game development projects.

Major Works:

2005
"Kingdom Hearts II" Lead Animator
2016
"FINAL FANTASY XV" Development Manager
2017
"FINAL FANTASY XV EPISODE GLADIOLUS" and "FINAL FANTASY XV EPISODE PROMPTO" Development Director
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Senior Engineer

Naoyuki Ohashi

He has participated in the development of numerous games and served as lead engineer.
He leads the engineering of game development projects.

Senior Engineer

Naoyuki Ohashi

Joined Koei Tecmo Games (formerly Tecmo Co., Ltd.) as an engineer in 1998. He then worked as a lead engineer at Square Enix, Co., Ltd. for portable video game consoles as well as the “FINAL FANTASY" series. He has created battle systems for various FINAL FANTASY titles.
As senior engineer at JP GAMES, he leads the engineering of game development projects.

Major Works:

2004
"BEFORE CRISIS -FINAL FANTASY VII-" Main System Engineer
2011
"Final Fantasy Type-0" Battle/Action Engineer
2016
"FINAL FANTASY XV" Battle/Action Engineer"
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Senior Technical Artist

Kimitoshi Tsumura

He has been involved in the high-end CG production of many projects,
He is currently working as a senior technical artist.

Senior Technical Artist

Kimitoshi Tsumura

Joined Square Enix Co., Ltd. in 1999. He was involved in high-end CG production and was in charge of the high-quality pre-rendered movies for several “FINAL FANTASY” titles. At JP GAMES, he is also active as senior technical artist.

Major Works:

2001
"FINAL FANTASY X" CG Designer
2012
"Agni's Philosophy - FINAL FANTASY REALTIME TECH DEMO" Technical Supervisor
2016
"FINAL FANTASY XV" Lead Technical Artist
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Senior Technical Artist

Tomoharu Oiyama

He has been involved in the high-end CG production of many projects, and is active as a technical artist.

Senior Technical Artist

Tomoharu Oiyama

Joined Polygon Magic, Inc. in 2000 and participated in the development of several games as an artist. In 2011, he joined Square Enix Co. Ltd. as a technical artist.
He is currently working as a technical artist at JP GAMES.

Major Works:

2012
"Agni's Philosophy - FINAL FANTASY REALTIME TECH DEMO" Technical Artist
2015
"WITCH CHAPTER 0 [cry]" Technical Artist
2016
"FINAL FANTASY XV" Technical Artist
2017
"KINGSGLAIVE FINAL FANTASY XV REALTIME TECH DEMO" Technical Artist
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Creative Director

Hiromitsu Sasaki

He has worked on numerous titles as a 3DCG background artist and as a creative director, he is in charge of leading project visualization.

Creative Director

Hiromitsu Sasaki

Joined SEGA Corporation (formerly Sega Enterprises, Ltd.) in 1997. He has participated as an artist in numerous projects at Microsoft Japan, Electronic Arts Inc., and Square Enix Co., Ltd. and has made presentations on CG and game technology at international conferences such as "SIGGRAPH" and “CEDDEC."
As Creative Director of JP GAMES, he leads the visualization of game projects and Metaverse projects.

Major Works:

2006
"DefJam: Fight For NY-The Takeover" Art Director
2016
"FINAL FANTASY XV" Lead Background Artist"
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Art Director

Midori Sano

She has participated in the development of many games as a character artist.
She is now the art director and is head of development.

Art Director

Midori Sano

Joined Konami Digital Entertainment Co., Ltd. in 2010. She has a wide range of skills, mainly in character design, but also in 3D and video editing. She also worked as both director and art director for "Monster Retsuden Oreca Battle."
She is now leading the development of JP Games as art director.

Major Works:

2012
"Monster Retsuden Oreca Battle" Director, Art Director, Character Design
2021
"Solomon Program" Lead Artist, Character Design"
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Outsourced Staff/Senior Graphic Designer, Senior Game Designer

Ryoto Shinzato

He has participated in the development of numerous games and as a lead background artist.
As a Senior Graphic Designer, he now leads the creation of 3D imagery.

Outsourced Staff/Senior Graphic Designer, Senior Game Designer

Ryoto Shinzato

Joined Koei Tecmo Games (formerly Tecmo Co., Ltd.) in 1994 and worked as a 2D/3D artist on "Monster Farm" and many other titles. After working as a 3D artist at Sony Interactive Entertainment, he worked as a lead 3D artist at Square Enix Co., Ltd.
Currently, as a senior graphic designer, he leads the creation of 3D graphics.

Major Works:

2004
"Before Crisis - Final Fantasy VII" Lead 3D Artist
2009
"Kingdom Hearts Re:Coded" 3DBG (BackGround) Art Director
2015
"Final Fantasy Type-0 HD (PS4/XBOX-One Square Enix)" Lead Background Designer
2016
"FINAL FANTASY XV" Background Artist
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